I believe that anything that evokes thought and is created by an expert in the field to entertain should be classified at art. I do believe that the art medium expands all the way from paintings and drawings, to video games and movies! The material in this class has definitely affected my prospective on art. I would consider my self a beginner at coding, only being in my second semester, I would have never thought that art could derive from code. I have always recognized art as a specific thing, paintings and drawings. This class has expanded my prospective on art dramatically! I now consider lots of things art that I would have never thought of before as art, such as video games and movies. I now recognize more artists than just traditional painters, such as one of my favorite aspects of the class, Digital Installations. I loved when we went over Digital Installations; they were something that I have seen before, but never recognized as art until learning about them in this class. After coding in processing, I now see how hard computational art actually is to produce from code. Simple things like making my fish in assignment three, to making the fish move across the screen was surprisingly difficult in some cases! The material in this class has affected my knowledge of the creative practices by making me more aware to how difficult coding animations is. I now have a lot more respect for digital artist that code and create movies for Pixar like Monsters Inc., because I actually know how difficult it is to make simple animations! Having a semester background in coding from starting college, the class has not affected my computational thinking for me to notice a difference from the beginning of the semester. I truly believe that this class has expanded my knowledge on art in many ways! I not only learned about artists, but the class has made me more aware to art that happens around us every day! This class has taught me how to recognize art that is not in the traditional sense of paintings or drawings.
One of the aspects of the class that really interested me was video games as an art medium. The reason I would like to do Blog 9 on it is because I have been playing video games for as long as I can remember and I have never really thought about them in the art medium. I do believe that video games are art. According to Merriam-Webster dictionary the definition of art is “Something that is created with imagination and skill and that is beautiful or that express important ideas or feelings”. Video games are art to me, and I think that they fit extremely well in that definition of art. Video games are a form of art; they are created with extreme imagination from the video game developers or the artists of video games. These artists have to imagine worlds or ideas that do not actually exist! I believe solely based on that, Video Games could be classified as more of an art than some paintings! Unlike Video Games where the idea is usually completely original, or a sequel to an original idea, some paintings are portraits of real life things; such as mountains, people, and buildings, which does not require imagination at all! The second part of the definition tells that art derives from skill with imagination. Video games like paintings or sculptures require expert skills in their way of creating the art, coding. While demand for coders is at an all time high, I think that this expresses that like artists not everyone can just write code, like not everyone can paint or draw! The final part of the definition is that art needs to be beautiful and express important ideas or opinions. Video Games are extremely beautiful in this day an age. Games like Watch Dogs have completely scaled the city of Chicago into a game with such precise detail, images from the game and Google maps look almost identical! While beauty is in the eyes of the beholder and one might say that a city is not beautiful, games have settings anywhere from fields, to the depths of outer space, everyone can find a setting that they find beautiful. I do also believe that video games express important ideas and feelings, and like art the message of the game may be as clear as day, or the developer could leave the underlying message up to interpretation! Games keep many people entertained for a large amount of time, which gives lots of time to express the underlying message from the developer or to form an opinion of your own! I do believe Video Games is a medium of art; they are extremely expressive and make you think. Movies are considered art by a lot of people, if you can consider movies as art, then you have to consider Video Games as art because they actually make you think not just feed the user information. I believe that anything created with skill that makes you think should be classified as art!
The Montreal Canadians put on a fantastic light projection show like the one we watched in class with the robots, except instead of using robots, the ice rink was used. The specific creators are not listed but this show was put on before a playoff game in the Montreal Canadians arena. The pre game show consisted of a lot of lighting and projector use. The digital installation starts by lighting up all the banners with championships they have won, and then slowly move to the rink where lots of different things happen on the ice. The technology that is used is incredible, the projectors that are implemented to map out the ice and precisely imitate the ice in its exact form, manipulating it and moving around all the parts of it ranging from the goals to all of the face off circles. When the ice starts to move around, the video then slowly shows off each of their championship runs, and then suddenly stops. Music starts with the outlines of the rink appearing in a dark majestic matter, as the ice is manipulated yet again. Another video appears, this time with more recent footage showing off their season and hopefully exciting the crowd to motivate the team to another championship. The video ends with a young man skating around the court in a hockey uniform with a torch. He moves from each corner of the stadium and holds up the torch, each time he does this the area of the crowd lights on fire. He slowly works his way back into the middle of the court and lowers the torch, the lights go off and the entire stadium then lights on fire, the ice, the crowd, and the video board, everything. I think the used to create this was amazing, all the timing and interaction from the skater and crowd was precisely timed. I really like the production and I think it is a great example of digital installation.
Paul Nylander created a way to print math equations into something beautiful. Using a 3D printer Paul created objects that are printed from math and physics equations! I believe that this type of art fits more in the conceptualism concepts, because they are not something that is created to specifically model a object, they are created from math equations that do not have art linked to them. I think this is very cool, because this shows us that 3D printers can understand more than we think, they can create art from something that does not have anything to do with art, a calculus equation. While the artist does not go into detail on how the equations are formed into the objects, he does show pictures of specific objects that have been created, they range from a flower type creation to lamps. I believe that this could maybe be a huge leap into teaching kids math with art, like we learn art with code if the algorithm is explainable to the public. I think this is a great example of conceptualism because of the amount of though that you have to give to understand what the object is or how it was created.
The first work I looked at was Najeeb Najjar’s Sin City. The art slowly changes through the city, like you are walking through the city for your self. Sin City changes from day to night and the signs light up and off depending on the mood of the city. The city has various creatures that appear throughout the course of walking through the city, the creatures that are in the city look to be transformer like beings. Najjar’s city is extremely cool, he wanted to express a city of his own, a city he would like to live in. There is not much interaction in the piece other than the pictures slowly change and you can stop them as they move, like you are actually walking through the city for your self. This is installation art because it invokes thought through motion over time. Since there is not just one static picture, but a lot moving through the course of a city with various creatures appearing and lights turning on and off throughout the day and night. Sin city is actually very interesting to me, because it shows what a city could be like when there was an attack of “outer space” creatures and interacts with the viewer through a tour around the city. The next piece I looked at was “Adobe Lights”. The piece was created by over 100 artists whom names are not listed in the description. The piece was inspired to re create the adobe logo using over 100 handmade cube lights of different colors. They also can set each of the lights to show a work of art someone is currently working on in the cube in real time. The installation was created also to show off the community of artists and designers who work with the software everyday. The specific cubes are not shown or described about how they are made, or how they gain the data from the users in real time, they are only specified as “Hand Made” and that they light up. The audience and the piece is very interactive depending on who is actually looking at the work of art, your piece could even appear on the cubes! The cubes change with various colors which invoke the senses and thought which is why this piece is a work of digital installation art. I like this work of installation art because it is extremely unique depending on where is it grabbing the data from.
Happy Beer Time is a USB like looking stick that plugs into the bar to create a deal for everyone! The original artists are not listed on the website, but the 4GB USB sticks are from a company named Carlsberg. With the slogan “Plug and Party” everyone can get a better deal on beer, with the timer running. There is a Television that shows everyone in the bar, and interacts with the customers when they send in a Instagram photo of them selves, with the #BarName and #HappyBeerTime the timer adds a more time to the half priced beer counter! While everyone is having a good time seeing their pictures on the tv and adding time to the half priced drinks, the bar is also getting free advertising all night on social media! I think that the idea is extremely cool, and could drive a lot of business to the specific bars that they are at. Eventually I think it would be extremely cool if they would expand it to be more user interactive with a projection screen.
I do believe that video games are art. Art in my opinion is anything that invokes your senses or thought, and video games invoke a lot of consideration. The game passage is extremely low bit, it doesn’t have high graphics or really any creative story or plot that is as evoking as perhaps something, like a movie. Passage incorporates music and video to walk around and complete the task, deciding whether he wants to fall in love with this woman or not. As the character moves to the right the score increases and more time passes by, there are also various things you can find in the game such as rocks, grass, chests, and water. The end of the game shows the character all alone without the female character, as you keep moving you will eventually die. Passage is art though, everyone who plays it will see something different and will have a different view on the actual game even though how basic the game actually is. I think Rohrer was trying to show that life can pass by extremely quickly and that as you move through “levels” or life your “score” or knowledge will increase in the real world. I think the game was extremely effective at showing me that message even though the game is extremely basic; like Duchamps Urinal even though the work was not extremely pretty, it was still considered art by some and invoked an extreme amount of thought and consideration around the world. Video games in my opinion are art; other games like Super Mario Brothers, or even games like Grand Theft Auto are all art. The game depending on the complexity could invoke as much thought and debate, or even more than something such as a movie, or the Mona Lisa. The debate on the topic whether video games are art from the blog post in response to Roger Ebert and Clive Barker has not swayed my opinion very much on the topic. I have my own personal opinions on what I consider art to be(anything that invokes thought), while both sides of the topic provide an interesting theory, I take what I like from the blog post and use it to strengthen my own views. I believe an aesthetic experience can be created out of anything, there doesn’t need to be rules or a guidebook on how to make something aesthetic. Everyone is different in this life and aesthetics are achieved in different ways by everyone; this topic is a perfect example of that, are video games art or not? While many will argue both ways, I think this just perfectly demonstrates that aesthetics are all in the eyes of the beholder and there is no true way to achieve it. I believe personally an aesthetic experience comes from anything that inspires me to do something, whether it comes from a video game that inspires me to be a better person, or a song that inspires me to work harder in the gym; they are all aesthetic experiences in their own individual way. Some of the biggest influences that I have come to realize from pop culture are from super hero movies. I believe the hero is something that we need more of now in this day and age, I love movies like Captain America or Spider-Man, they influence me to become a better person at heart and try to be a hero for anyone who needs it.
The Single Lane Super Highway by Aarion Koblin, is actually extremely interesting to me. The description of the piece follows, “An experiment in communal creativity. In The Single Lane Superhighway a simple browser-based drawing tool tempted visitors to draw a car facing to the right. The project was completed upon reaching 50,000 hand-drawn cars which continue to drive in a never-ending parade.”. I find this piece is extremely unique because, it not only has art from one person, but up to 50,000 people. I did not find anything that specified how the work was created other than an online browser based drawing tool to create the cars. I feel that the work is extremely successful just from the masses that were involved in the piece; many of the car creators would look into the piece to see if they can find their car on the highway, and would show it to their friends and family, and the piece would become famous just by word of mouth. I find it extremely interesting that the level of the cars designed are dramatically different, for example, there are cars that are extremely detailed from the front to back to represent a super car such as a Ferrari, but also range to cars that are extremely low level drawings that look like oscar mayer wienermobile. I find that the work of art extremely intriguing, I like watching the cars cross the screen and looking at the level of difficulty and time that each person put into their car; I also extremely like that it is something new for a long period of time, that keeps me enticed in the work.
A class 1 computation description according to the reading selection is “Class one. Enter a constant state.” I think there are a few examples of this, one of the first examples that popped into my head of something entering a constant state, is on television shows when someone is in the hospital sick. When the person is living the monitor has a line that has curves and spikes to the persons body, when they finally die the line goes into a constant straight line like a class 1 computation. The next computation is a class 2 “Generate a repetitive or nested pattern.”. The first thing that comes to mind is Sol Lewitt, and his instruction sets. His instruction sets are very basic and follow a general pattern. Like the line drawing, continues a specific pattern throughout the entire wall. Class 3 computation “Produce messy, random-looking crud.” one thing comes to mind is a paint splatter art. Throwing random paint and blobs that occur anywhere and looks extremely random. I can not think of any class 4 computations “Produce gnarly, interacting, non repeating patterns”.
One computation that is extremely feasible is what I listed for my class 3 computation, paint splatter art. The input is extremely easy to do, throwing paint onto a surface; but the output is extremely random. Even if you try to throw the paint a specific way, the paint will move based on the air movement or strength on how you threw it, creating a random output. The input is completely feasible and simple, but the output of the paint on the canvas or surface is completely random and unpredictable.
Class 3 and Class 4 computations seem very similar, what I have come to notice the difference between the two are interaction. While both are extremely intricate the main difference is interaction. They are non repeating, and from what I understand a Class 4 is more organized and more interactive with each other. Class 4 images are a different like twisting tree roots or large ocean waves. The distinction is still very minimal. I do not understand the differences completely but I can understand smaller variations between the two.
Continuous-valued Cellular Automata differs from the Game of Life because there is a continuous amount of integers where the game of life will eventually run into a constant state of equal librium. There is no restriction on the on the values of the cells either, because there is a continuous set of locations. Those are the main differences between Continuous-valued Cellular Automata and the Game of Life.