The Single Lane Super Highway by Aarion Koblin, is actually extremely interesting to me. The description of the piece follows, “An experiment in communal creativity. In The Single Lane Superhighway a simple browser-based drawing tool tempted visitors to draw a car facing to the right. The project was completed upon reaching 50,000 hand-drawn cars which continue to drive in a never-ending parade.”. I find this piece is extremely unique because, it not only has art from one person, but up to 50,000 people. I did not find anything that specified how the work was created other than an online browser based drawing tool to create the cars. I feel that the work is extremely successful just from the masses that were involved in the piece; many of the car creators would look into the piece to see if they can find their car on the highway, and would show it to their friends and family, and the piece would become famous just by word of mouth. I find it extremely interesting that the level of the cars designed are dramatically different, for example, there are cars that are extremely detailed from the front to back to represent a super car such as a Ferrari, but also range to cars that are extremely low level drawings that look like oscar mayer wienermobile. I find that the work of art extremely intriguing, I like watching the cars cross the screen and looking at the level of difficulty and time that each person put into their car; I also extremely like that it is something new for a long period of time, that keeps me enticed in the work.
A class 1 computation description according to the reading selection is “Class one. Enter a constant state.” I think there are a few examples of this, one of the first examples that popped into my head of something entering a constant state, is on television shows when someone is in the hospital sick. When the person is living the monitor has a line that has curves and spikes to the persons body, when they finally die the line goes into a constant straight line like a class 1 computation. The next computation is a class 2 “Generate a repetitive or nested pattern.”. The first thing that comes to mind is Sol Lewitt, and his instruction sets. His instruction sets are very basic and follow a general pattern. Like the line drawing, continues a specific pattern throughout the entire wall. Class 3 computation “Produce messy, random-looking crud.” one thing comes to mind is a paint splatter art. Throwing random paint and blobs that occur anywhere and looks extremely random. I can not think of any class 4 computations “Produce gnarly, interacting, non repeating patterns”.
One computation that is extremely feasible is what I listed for my class 3 computation, paint splatter art. The input is extremely easy to do, throwing paint onto a surface; but the output is extremely random. Even if you try to throw the paint a specific way, the paint will move based on the air movement or strength on how you threw it, creating a random output. The input is completely feasible and simple, but the output of the paint on the canvas or surface is completely random and unpredictable.
Class 3 and Class 4 computations seem very similar, what I have come to notice the difference between the two are interaction. While both are extremely intricate the main difference is interaction. They are non repeating, and from what I understand a Class 4 is more organized and more interactive with each other. Class 4 images are a different like twisting tree roots or large ocean waves. The distinction is still very minimal. I do not understand the differences completely but I can understand smaller variations between the two.
Continuous-valued Cellular Automata differs from the Game of Life because there is a continuous amount of integers where the game of life will eventually run into a constant state of equal librium. There is no restriction on the on the values of the cells either, because there is a continuous set of locations. Those are the main differences between Continuous-valued Cellular Automata and the Game of Life.